![]() ![]() The timer resets to 9:00 before hitting 9:59, allowing the player to test stages for extended periods.Locking on this prototype with Sonic & Knuckles will unlock the full Blue Sphere game.Spawned monitors can only be broken once per life/Act.If Sonic has passed a signpost, entering and exiting debug will not allow the player to regain the ability to control him.Sonic retains his land speed if entering debug from water, and exiting to land.Entering and exiting debug while submerged will not reset Sonic's underwater timer.Sonic cannot enter debug when he is in his death animation.Sonic cannot enter debug while he is being knocked back.When Sonic is hit without rings, he'll only be knocked back The only way for him to lose a life is by drowning/falling into a bottomless pit.Sonic's speed and velocity don't reset when exiting debug.Debug mode follows the logic of Sonic 1.The explosion sprites are the ones in Sonic 1.The ground speed cap from Sonic 1 is still present.The spike damage behavior works the same way it does in Sonic 1.Further, the sound for when Sonic spins in Sonic 1 is heard as there is not yet a specific sound effect for the spin dash. The spin dash is a work-in-progress, as Sonic and Tails can only charge it once.The sprite of him getting up would later be polished and reused for when Sonic leaves his "lying on ground" idle animation. There is a mechanic where Sonic rebounds off walls if he runs into them at high speeds, using sprites that became unused by the Simon Wai prototype.The music and invulnerability last until the end of the Act. Invincibility doesn't show the star effect, though the music is still played.2-Player mode is even less complete, due to all sorts of odd glitches and not being enabled for every Zone.The AI is also much simpler: Tails copies Sonic's moves and makes no attempt to keep up with him. ![]() If Tails gets hurt, he can lose rings for Sonic. Further, Tails cannot complete a level on his own, since the game only loads the signpost when Sonic approaches it. At this point in development, Tails is quasi-independent: Player 2 is able to control Tails, except he will also follow Sonic.However, Heller requires 2,530,000 EP to become fully evolved, so these minor bonuses are basically negligible.Ĭurrently, it is very unlikely that Heller will be fully evolved by the end of the first playthrough, since it would require an incredible amount of time spent grinding for tiny amounts of EP by killing or consuming enemies. Consuming an enemy nearly doubles the EP received, while stealth consuming an enemy almost triples it. Lastly, very small amounts of EP can be earned by killing or consuming most enemies. Finding collectibles, completing Radnet events and consuming enemies marked with the DNA Consumable symbol will net you lesser, but still substantial amounts of EP. In Prototype 2, the bulk of EP is earned by completing missions. 3,201,000 EP can be earned by completing the collections. If in need of even more EP, collecting the 50 Hint Orbs and the 200 Landmark Orbs, strewn around the city will help earn a huge bonus. The events are also another way to gain EP. ![]() EP gained in each mission depends upon the damage Alex causes to the Military, like destroying a tank or killing the infected attacking him. There are many ways to earn extra EP in Prototype, however the best way is to complete the main quest. Evolution Points, commonly referred to as EP, are used to upgrade Alex Mercer in Prototype, and James Heller in Prototype 2. ![]()
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