Mist Shroud allows you to get into the base without towers shooting at you (unless: they have placed sensors or the commander manually tells towers to kill you)įirewards mines that explode on contact, great to protect spawn flagsįrontline Warrior Rabid or Carnivorous, Frenzy, Stormshield/Sixth Sense, Mist Shroud Storm Shield protects against splash damage: Mortar Towers, Land Mines, Demolition Charges, Mortar, Rocket Launcher and Pulse Gun Sacrifice destroy enemy buildings by blowing yourself up Surge high dps allrounder for long and medium range, stronger and more range than Human Flux, but lower ammoįireball good to get down difficult shield towers, while having more HP and better self defence than a summonerįrenzy never leave the base without frenzy, on use it gives high stamina replenish for 10 seconds for great mobility Equivalent for medkits on the human side.īlaze weapon of choice against siege vehicles, also strong against towersĮmber good early game weapon, also strong against towers and ballistaįrostbolts strong against towers in early game and ballista hitting enemies/NPCs replenishes stamina, speeding up combat and mobility drasticallyĬarnivorous hitting enemies/NPCs heals yourself. OK, it may all be utterly brainless, but if you're after a straightforward pick up and play, gung-ho shooter with an RTS sideline, you won't find many better - or friendlier.Rabid weapon of choice for melee champions. A few more combos or melee weapons wouldn't have gone amiss. The only downside is the close combat, which basically comprises of running, jumping and slashing with sword or pincer. Commanders can even summon giant monsters to do a Godzilla-style demolition job on a rival HQ. When you do kill an enemy, the corpse drops cash so you can buy new upgrades at your base - everything from plasma guns to stronger avatars. Your existence is part of a never-ending production line of disposable warriors, who are constantly killed and respawned. Even when you take extraordinary care, you'll probably only last a couple of minutes in battle. The thing about exploring is that you usually stay alive longer too. Nobody forces you to do anything and it's great to know you can explore your surroundings and not get W the boot for doing so. If, on the other hand you just want to run around hacking the indigenous wildlife to pieces, you can do that too. Orders from the top are more like suggestions if you want to help construct a watchtower on the edge of your team's territory then fine - go ahead and do it. And although technically you're a mere pawn, you never feel as though you have to do anything. For other team members, Savage is a straightforward action game. For them, the game is played from an overhead RTS viewpoint. Team commanders are the players who generally have the most responsibility, insofar as they're the ones who decide where to build base structures and what the overall strategy should be. Two opposing teams of up to 32 players (one comprising of humans and the other beasts) each construct a base, research loads of weapons and stalk each other around fantastically designed levels, from mountains to swamps. At least, that's what it used to be like - before Savage. Drifting through the uninhabited servers, I often wonder what it's like to be surrounded by enthusiastic, eager team-mates, all willing me on as I scythe my way through extraterrestrial pie. I seem to have this knack of choosing games that nobody else wants to play. Strange as it may seem, I've been pretty bored online recently.
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