![]() Characters attain progression points (PP) when they successfully engage in combat and use certain abilities, which are used for training attributes. If two players' guilds are at war with each other, they do not need to agree to a duel in order to initiate combat with each other. The latter is implemented as the ability to engage in duels on a voluntary basis, which requires both parties to agree to the conditions of the duel. PlaneShift features both player versus environment and player versus player combat. The choices made affect the starting attributes and skills the character has. This method allows the player to choose many additional aspects of the character by describing the story of their birth, parents, jobs, house, siblings, and the life events that happened up to his or her adulthood. The second option is to make a character with the "custom" method. ![]() The available paths are "Street Warrior", "Enchanter", "Fighting Monk", "Warlock", "Knight", "Rogue". A path reflects the career of the character in his youth, and has associated events which will set the starting skills and stats. The first option is to choose to make a "quick" character, in which a player chooses a "path" and the character's specific attributes are chosen based on the profession. The PlaneShift character creation tool features two options. There are denominations for 10, 50 and 250 Tria, named Hexas, Octas and Circles. Players trade using the currency Tria, a triangle-shaped coin. IC (In-Character) behaviour and speech are promoted by the Game Master team. The game has strong focus on Role-play (RP). Players increase their character's skills by completing these quests in the game. There are also events, hosted by Game Masters, that allow for unique quests, festivals and happenings. The quests are sequenced to allow character progression in the different skills of the game. ![]() Some of these NPC's provide quests and guidance on how to proceed to gain items and powers. The interaction with the NPCs is based on predefined answers the player can pick from a list, and also a freeform text entry, which uses natural language parsing to interpret the text. This can either be done by reading books or by learning about the world by speaking with the NPCs. A major goal of the game is to explore and learn. PlaneShift gameplay is based on classical Multiplayer Role Playing Game style, with exploration, magic, single player or team based combat and quests. Screenshot showing Eagle Bronze Doors, an in-game area in PlaneShift Though set underground, life is possible because a crystal named the Azure Sun draws light from the surface of the planet. The races feature standard fantasy types, like elves and dwarves, but also humanoids made of rock and winged amphibians. PlaneShift has 9 playable races, each of which have their own homelands and characteristics. Players begin in the main city, Hydlaa, where they will start their journey. PlaneShift takes place inside a colossal stalactite named Yliakum. An Unreal Engine port has been released in its alpha stage. The development team comprises volunteers from mostly European countries and North America. The project is no-budget and produced by a group of developers guided by the Atomic Blue organization. The game requires client software to be installed on the player's computer. All content, however, is available free of cost. The framework is open source with the server and client released under the GNU General Public License v2, while the artistic content is covered under a proprietary license. Like I said, it's existence probably does not impact future inclusion of planeshift.PlaneShift is a cross-platform 3D Online Multiplayer Role Playing Game in a fantasy setting. Well that certainly acknowledges that it exists (which is more than their ACTUAL WEBSITE does), but it answers 0 of my questions.Īnd brings up new ones: so is Runeterra a mobile game? It says "play store" but there was no link or further information.Īnyway, this isn't the place for this ( I made a thread where we can continue this questioning). My guess is that Runeterra is closer to what the bloodhunter is, closely related to DDB and having little to do with WotC. ![]() And it is 100% up to WotC to allow it to be added to DDB or not. It is not official, and not intended to be official. Planeshift is basically homebrew made by WotC staff (from the MTG team I think, not the D&D team). Was it made by DDB, WotC, or a 3rd party? This source just suddenly existed and I don't know why. Ok, but where did it come from? I can't find any articles or announcements about it. With the new Bilgewater content, I hope they reconsider adding these now. Monstrous Compendium Vol 3: Minecraft Creatures ![]()
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